Defines the values to use for sampler mipmap filter mode


Lib.Media.Display3D.Context3DMipFilter.MIPLINEAR

Select the two closest MIP levels and linearly blend between them (the highest quality mode, but has some performance cost).

Lib.Media.Display3D.Context3DMipFilter.MIPNEAREST

Use the nearest neighbor metric to select MIP levels (the fastest rendering method).

Lib.Media.Display3D.Context3DMipFilter.MIPNONE

Always use the top level texture (has a performance penalty when downscaling).

Created with the Personal Edition of HelpNDoc: Easily create Web Help sites