Context3DMipFilter
Defines the values to use for sampler mipmap filter mode
Lib.Media.Display3D.Context3DMipFilter.MIPLINEAR |
Select the two closest MIP levels and linearly blend between them (the highest quality mode, but has some performance cost). |
Lib.Media.Display3D.Context3DMipFilter.MIPNEAREST |
Use the nearest neighbor metric to select MIP levels (the fastest rendering method). |
Lib.Media.Display3D.Context3DMipFilter.MIPNONE |
Always use the top level texture (has a performance penalty when downscaling). |
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