Context3DVertexBufferFormat
The Context3DVertexBufferFormat class defines the values to use for specifying the data type of a vertex attribute.
A vertex attribute is a set of data, such as position or color, that is passed into a vertex program in a single attribute register. The smallest attribute format is a single 32-bit value; the largest is a vector of four 32-bit values.
Lib.Media.Display3D.Context3DVertexBufferFormat.BYTES_4 |
A vector of four 8-bit values. |
Lib.Media.Display3D.Context3DVertexBufferFormat.FLOAT_1 |
A single, 32-bit floating-point number. |
Lib.Media.Display3D.Context3DVertexBufferFormat.FLOAT_2 |
A vector of two 32-bit floating point numbers. |
Lib.Media.Display3D.Context3DVertexBufferFormat.FLOAT_3 |
A vector of three 32-bit floating point numbers. |
Lib.Media.Display3D.Context3DVertexBufferFormat.FLOAT_4 |
A vector of four 32-bit floating point numbers. |
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