The Context3DVertexBufferFormat class defines the values to use for specifying the data type of a vertex attribute.

A vertex attribute is a set of data, such as position or color, that is passed into a vertex program in a single attribute register. The smallest attribute format is a single 32-bit value; the largest is a vector of four 32-bit values.


Lib.Media.Display3D.Context3DVertexBufferFormat.BYTES_4

A vector of four 8-bit values.

Lib.Media.Display3D.Context3DVertexBufferFormat.FLOAT_1

A single, 32-bit floating-point number.

Lib.Media.Display3D.Context3DVertexBufferFormat.FLOAT_2

A vector of two 32-bit floating point numbers.

Lib.Media.Display3D.Context3DVertexBufferFormat.FLOAT_3

A vector of three 32-bit floating point numbers.

Lib.Media.Display3D.Context3DVertexBufferFormat.FLOAT_4

A vector of four 32-bit floating point numbers.

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