GraphicsBitmapFill
Defines a bitmap fill. The bitmap can be smoothed, repeated or tiled to fill the area; or manipulated using a transformation matrix.
Use a GraphicsBitmapFill object with the Graphics.drawGraphicsData() method. Drawing a GraphicsBitmapFill object is the equivalent of calling the Graphics.beginBitmapFill() method.
Can be created using method new:
Lib.Media.Display.GraphicsBitmapFill.new(bitmapData, matrix, repeat, smooth) |
Creates a new GraphicsBitmapFill object. |
bitmapData - (default = nil) - A transparent or opaque bitmap image that contains the bits to display. (BitmapData) matrix - (default = nil) - A matrix object (of the Matrix object), which you use to define transformations on the bitmap. repeat - (default = true) - If true, the bitmap image repeats in a tiled pattern. If false, the bitmap image does not repeat, and the edges of the bitmap are used for any fill area that extends beyond the bitmap. smooth - (default = false) - If false, upscaled bitmap images are rendered using a nearest-neighbor algorithm and appear pixelated. If true, upscaled bitmap images are rendered using a bilinear algorithm. Rendering that uses the nearest-neighbor algorithm is usually faster. |
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