Orientation3D
The Orientation3D object is an enumeration of constant values for representing the orientation style of a Matrix3D object. The three types of orientation are Euler angles, axis angle, and quaternion. The decompose and recompose methods of the Matrix3D object take one of these enumerated types to identify the rotational components of the Matrix.
Lib.Media.Geom.Orientation3D.AXIS_ANGLE |
The axis angle orientation uses a combination of an axis and an angle to determine the orientation. |
Lib.Media.Geom.Orientation3D.EULER_ANGLES |
Euler angles, the default orientation for decompose() and recompose() methods, defines the orientation with three separate angles of rotation for each axis. |
Lib.Media.Geom.Orientation3D.QUATERNION |
The quaternion orientation uses complex numbers. |
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