Partition3D is the core of a space partition system. The space partition system typically subdivides the 3D scene hierarchically into a number of non-overlapping subspaces, forming a tree data structure. This is used to more efficiently perform frustum culling, potential visibility determination and collision detection.


Created Partition3D object has properties:

showDebugBounds

Boolean


methods:

traverse(traverser)

Sends a traverser through the partition tree.

traverser - (PartitionTraverser)


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