Partition3D
Partition3D is the core of a space partition system. The space partition system typically subdivides the 3D scene hierarchically into a number of non-overlapping subspaces, forming a tree data structure. This is used to more efficiently perform frustum culling, potential visibility determination and collision detection.
Created Partition3D object has properties:
showDebugBounds |
Boolean |
methods:
traverse(traverser) |
Sends a traverser through the partition tree. |
traverser - (PartitionTraverser) |
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