PickingType
Options for the different 3D object picking approaches available in Away3D. Can be used for automatic mouse picking on the view.
Public Constants:
Lib.Away3D.Core.Pick.PickingType.SHADER |
Uses a render pass to pick objects based on a key color that is read back into the engine. Performance can be variable on some GPUs. |
Lib.Away3D.Core.Pick.PickingType.RAYCAST_FIRST_ENCOUNTERED |
Uses LS and Pixel Bender to pick objects based on ray intersection. Returns the hit on the first encountered Entity. |
Lib.Away3D.Core.Pick.PickingType.RAYCAST_BEST_HIT |
Uses LS and Pixel Bender to pick objects based on ray intersection. Returns the best (closest) hit on an Entity. |
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