Options for the different 3D object picking approaches available in Away3D. Can be used for automatic mouse picking on the view.


Public Constants:

Lib.Away3D.Core.Pick.PickingType.SHADER

Uses a render pass to pick objects based on a key color that is read back into the engine. Performance can be variable on some GPUs.

Lib.Away3D.Core.Pick.PickingType.RAYCAST_FIRST_ENCOUNTERED

Uses LS and Pixel Bender to pick objects based on ray intersection. Returns the hit on the first encountered Entity.

Lib.Away3D.Core.Pick.PickingType.RAYCAST_BEST_HIT

Uses LS and Pixel Bender to pick objects based on ray intersection. Returns the best (closest) hit on an Entity.

Created with the Personal Edition of HelpNDoc: Create cross-platform Qt Help files