ShaderRegisterElement
A single register element (an entire register or a single register's component) used by the RegisterPool.
Can be created using method new:
Lib.Away3D.Materials.Compilation.ShaderRegisterElement.new(regName:String, index:Int, component:Int = -1) |
Creates a new ShaderRegisterElement object. |
regName - String, The name of the register. index - Int, The index of the register. component - Int, The register's component, if not the entire register is represented. Default -1 |
Created element has method:
toString() |
Converts the register or the components AGAL string representation. |
Properties:
regName |
[read-only] String, The name of the register. |
index |
[read-only] Int, The index of the register. |
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