UVAnimationSet
The animation data set used by uv-based animators, containing uv animation state data.
Inherited from AnimationSetBase -> EventDispatcher.
Can be created with method new:
Lib.Away3D.Animators.UVAnimationSet.new() |
Creates a new UVAnimationSet |
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methods:
deactivate(stage3DProxy, pass) |
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stage3DProxy - (Stage3DProxy) pass - (MaterialPassBase) |
getAGALUVCode(pass, UVSource, UVTarget) |
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pass - (MaterialPassBase) UVSource -String UVTarget -:String |
getAGALVertexCode(pass, sourceRegisters, targetRegisters, profile) |
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pass - (MaterialPassBase) sourceRegisters - Vector array of String targetRegisters - Vector array of String profile - String |
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