The animation data set used by uv-based animators, containing uv animation state data.


Inherited from AnimationSetBase -> EventDispatcher.


Can  be created with method new:

Lib.Away3D.Animators.UVAnimationSet.new()

Creates a new UVAnimationSet



methods:

deactivate(stage3DProxy, pass)


stage3DProxy - (Stage3DProxy)

pass - (MaterialPassBase)

getAGALUVCode(pass, UVSource, UVTarget)


pass - (MaterialPassBase)

UVSource -String

UVTarget -:String

getAGALVertexCode(pass, sourceRegisters, targetRegisters, profile)


pass - (MaterialPassBase)

sourceRegisters - Vector array of String

targetRegisters - Vector array of String

profile - String


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