AnimationStateBase
Animation state base object.
Created object has properties:
positionDelta |
[read-only] Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation (Vector3D) |
methods:
offset(startTime) |
Resets the start time of the node to a new value. |
startTime - The absolute start time (in milliseconds) of the node's starting time. Int |
phase(value) |
Sets the animation phase of the node. |
value - The phase value to use. 0 represents the beginning of an animation clip, 1 represents the end. |
update(time) |
Updates the configuration of the node to its current state. |
time - The absolute time (in milliseconds) of the animator's play head position. Int |
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