ColorMaterial is a single-pass material that uses a flat color as the surface's diffuse reflection value.


Inherited from SinglePassMaterialBase -> MaterialBase -> NamedAssetBase -> EventDispatcher.


Can be created using method new:

Lib.Away3D.Materials.ColorMaterial.new(color, alpha)

Creates a new ColorMaterial object.

color - (default = 0xcccccc) - The material's diffuse surface color.

alpha - (default = 1) - The material's surface alpha.


Created ColorMaterial object has properties:

alpha

The alpha of the surface.

color

The diffuse reflectivity color of the surface.

requiresBlending

[override] [read-only] Indicates whether or not the material requires alpha blending during rendering. Boolean


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