NamedAssetBase
Base object for other objects in Away3D library. Do not create it directly using method new.
Inherited from EventDispatcher.
Created NamedAssetBase object has properties:
assetFullPath |
[read-only] Array |
assetNamespace |
[read-only] String |
id |
String |
name |
String |
originalName |
[read-only] String. The original name used for this asset in the resource (e.g. file) in which it was found. This may not be the same as name, which may have changed due to of a name conflict. |
constants:
DEFAULT_NAMESPACE |
[static] |
methods:
assetPathEquals(name, ns) |
Return Boolean |
name - String ns - String |
resetAssetPath(name, ns, overrideOriginal) |
|
name - String ns - String (default = nil) overrideOriginal - Boolean (default = true) |
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