Context3DTextureFilter
Defines the values to use for sampler filter mode.
Lib.Media.Display3D.Context3DTextureFilter.ANISOTROPIC16X |
Use anisotropic filter with radio 16 when upsampling textures |
Lib.Media.Display3D.Context3DTextureFilter.ANISOTROPIC2X |
Use anisotropic filter with radio 2 when upsampling textures |
Lib.Media.Display3D.Context3DTextureFilter.ANISOTROPIC4X |
Use anisotropic filter with radio 4 when upsampling textures |
Lib.Media.Display3D.Context3DTextureFilter.ANISOTROPIC8X |
Use anisotropic filter with radio 8 when upsampling textures |
Lib.Media.Display3D.Context3DTextureFilter.LINEAR |
Use linear interpolation when upsampling textures (gives a smooth, blurry look). |
Lib.Media.Display3D.Context3DTextureFilter.NEAREST |
Use nearest neighbor sampling when upsampling textures (gives a pixelated, sharp mosaic look). |
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