Defines the values to use for sampler filter mode.


Lib.Media.Display3D.Context3DTextureFilter.ANISOTROPIC16X

Use anisotropic filter with radio 16 when upsampling textures

Lib.Media.Display3D.Context3DTextureFilter.ANISOTROPIC2X

Use anisotropic filter with radio 2 when upsampling textures

Lib.Media.Display3D.Context3DTextureFilter.ANISOTROPIC4X

Use anisotropic filter with radio 4 when upsampling textures

Lib.Media.Display3D.Context3DTextureFilter.ANISOTROPIC8X

Use anisotropic filter with radio 8 when upsampling textures

Lib.Media.Display3D.Context3DTextureFilter.LINEAR

Use linear interpolation when upsampling textures (gives a smooth, blurry look).

Lib.Media.Display3D.Context3DTextureFilter.NEAREST

Use nearest neighbor sampling when upsampling textures        (gives a pixelated, sharp mosaic look).

Created with the Personal Edition of HelpNDoc: Easily create Qt Help files