Context3DTextureFormat
The Context3DTextureFormat object defines the values to use for specifying a texture format.
Use the constants defined in this class when calling the createTexture() and createCubeTexture() methods of the Context3D object.
Lib.Media.Display3D.Context3DTextureFormat.BGRA |
A texture with colors defined with 8-bit color components in the order: blue, green, red, alpha. |
Lib.Media.Display3D.Context3DTextureFormat.COMPRESSED |
special compressed format |
Lib.Media.Display3D.Context3DTextureFormat.COMPRESSED_ALPHA |
special compressed format with alpha |
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