The Context3DTextureFormat object defines the values to use for specifying a texture format.

Use the constants defined in this class when calling the createTexture() and createCubeTexture() methods of the Context3D object.


Lib.Media.Display3D.Context3DTextureFormat.BGRA

A texture with colors defined with 8-bit color components in the order: blue, green, red, alpha.

Lib.Media.Display3D.Context3DTextureFormat.COMPRESSED

special compressed format

Lib.Media.Display3D.Context3DTextureFormat.COMPRESSED_ALPHA

special compressed format with alpha

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