CubeTexture
The CubeTexture object represents a cube texture uploaded to a rendering context.
Defines a cube map texture for use during rendering. Cube mapping is used for many rendering techniques, such as environment maps, skyboxes, and skylight illumination.
You cannot create a CubeTexture object directly; use the Context3D createCubeTexture() instead.
methods:
uploadCompressedTextureFromByteArray(data, byteArrayOffset, async) |
Uploads a cube texture in compressed format from a byte array. (not supported) |
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uploadFromBitmapData(source, side, miplevel) |
Uploads a component of a cube map texture from a BitmapData object. |
source - BitmapData object. side - A code indicating which side of the cube to upload: positive X : 0 negative X : 1 positive Y : 2 negative Y : 3 positive Z : 4 negative Z : 5 miplevel - (default = 0) - the mip level to be loaded, level zero being the top-level full-resolution image. The default value is zero. |
uploadFromByteArray(data, byteArrayOffset, side, miplevel) |
Uploads a component of a cube map texture from a ByteArray object. (not supported) |
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