The InteractiveObject object is the abstract base object for all display objects with which the user can interact, using the mouse, keyboard, or other user input device.

You cannot instantiate the InteractiveObject object directly. A call to the new InteractiveObject() constructor throws an ArgumentError exception.

The InteractiveObject object itself does not include any APIs for rendering content onscreen. 


Inherited from DisplayObject -> EventDispatcher.


Created InteractiveObject object has properties:

doubleClickEnabled

Specifies whether the object receives doubleClick events.

mouseEnabled

Specifies whether this object receives mouse, or other user input, messages.

needsSoftKeyboard

Specifies whether a virtual keyboard (an on-screen, software keyboard) should display when this InteractiveObject instance receives focus.

softKeyboard

Controls the appearance of the soft keyboard.


methods:

requestSoftKeyboard()

Raises a virtual keyboard.



Events:

MouseEvent,

KeyboardEvent,

FocusEvent,

SoftKeyboardEvent

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