AnimatorBase
Provides an abstract base object for animator objects that control animation output from a data set subtype of AnimationSetBase.
.Inherited from NamedAssetBase -> EventDispatcher
Created AnimationBase object has properties:
absoluteTime |
[read-only] Returns the internal absolute time of the animator, calculated by the current time and the playback speed. (Float) |
activeAnimation |
[read-only] Returns the current active animation node. (AnimationNodeBase) |
activeAnimationName |
[read-only] Returns the current active animation node. String |
activeState |
[read-only] Returns the current active animation state. IAnimationState (AnimationStateBase) |
assetType |
[read-only] The type of the asset. String |
autoUpdate |
Determines whether the animators internal update mechanisms are active. Boolean |
playbackSpeed |
The amount by which passed time should be scaled. (Float) |
time |
Gets and sets the internal time clock of the animator. (Int) |
updatePosition |
Enables translation of the animated mesh from data returned per frame via the positionDelta property of the active animation node.. Boolean |
methods:
dispose() |
Cleans up resources used by this asset. |
|
getAnimationState(node) |
Return (AnimationStateBase) |
node - (AnimationNodeBase) |
getAnimationStateByName(name) |
Return (AnimationStateBase) |
name - String |
phase(value) |
Sets the animation phase of the current active state's animation clip(s). |
value - The phase value to use. 0 represents the beginning of an animation clip, 1 represents the end. |
reset(name, offset) |
|
name - String offset - (default = 0) |
start() |
Resumes the automatic playback clock controling the active state of the animator. |
|
stop() |
Pauses the automatic playback clock of the animator, in case manual updates are required via the time property or update() method. |
|
update(time) |
Provides a way to manually update the active state of the animator when automatic updates are disabled. |
time - Int |
Events: AnimatorEvent.
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