The animation data set used by particle-based animators, containing particle animation data.


Inherited from AnimationSetBase -> EventDispatcher.


Can  be created with method new:

Lib.Away3D.Animators.ParticleAnimationSet.new(usesDuration, usesLooping, usesDelay)

Creates a new ParticleAnimationSet

usesDuration - (default = false) - usesDuration Defines whether the animation set uses the duration data in its static properties function to determine how long a particle is visible for. Boolean. Defaults to false.

usesLooping - (default = false) - usesLooping Defines whether the animation set uses a looping timeframe for each particle determined by the startTime, duration and delay data in its static properties function. Boolean. Defaults to false. Requires usesDuration to be true.

usesDelay - (default = false) - usesDelay Defines whether the animation set uses the delay data in its static properties function to determine how long a particle is hidden for. Boolean. Defaults to false. Requires usesLooping to be true.


Created ParticleAnimationSet object has properties:

hasBillboard

Boolean

hasColorAddNode

Boolean

hasColorMulNode

Boolean

hasUVNode

Boolean

initParticleFunc

Function. Initialiser function for static particle properties.

needVelocity

Boolean

particleNodes

[read-only] Returns a vector of the particle animation nodes contained within the set. Vector array of (ParticleNodeBase)

usesCPU

[override] [read-only] Indicates whether the properties of the animation data contained within the set combined with the vertex registers aslready in use on shading materials allows the animation data to utilise GPU calls. Boolean


methods:

activate(stage3DProxy, pass)


stage3DProxy - (Stage3DProxy)

pass - (MaterialPassBase)

addAnimation(node)

[override] Adds an animation state object to the aniamtion data set under the given name.

node - The name under which the animation state object will be stored. (AnimationNodeBase)

cancelGPUCompatibility()

[override]


deactivate(stage3DProxy, pass)


stage3DProxy - (Stage3DProxy)

pass - (MaterialPassBase)

dispose()

[override]


doneAGALCode(pass)


pass - (MaterialPassBase)

getAGALFragmentCode(pass, shadedTarget, profile)


pass - (MaterialPassBase)

shadedTarget - String

profile - String

getAGALUVCode(pass, UVSource, UVTarget)


pass - (MaterialPassBase)

UVSource -String

UVTarget -:String

getAGALVertexCode(pass, sourceRegisters, targetRegisters, profile)


pass - (MaterialPassBase)

sourceRegisters - Vector array of String

targetRegisters - Vector array of String

profile - String


Created with the Personal Edition of HelpNDoc: Write eBooks for the Kindle