Picking collider for entity objects. Used with the RaycastPicker picking object.


Inherited from: PickingColliderBase.


Can be created using method new:

Lib.Away3D.Core.Pick.PickingCollider.new(findClosestCollision)

Creates a new PickingCollider object.

findClosestCollision - Determines whether the picking collider searches for the closest collision along the ray. Defaults to false


Create PickingCollider object has method:

testSubMeshCollision(subMesh, pickingCollisionVO, shortestCollisionDistance)

Tests SubMesh collision.

Returns true/false

subMesh - SubMesh.

pickingCollisionVO - PickingCollisionVO.

shortestCollisionDistance - number


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