PickingCollider
Picking collider for entity objects. Used with the RaycastPicker picking object.
Inherited from: PickingColliderBase.
Can be created using method new:
Lib.Away3D.Core.Pick.PickingCollider.new(findClosestCollision) |
Creates a new PickingCollider object. |
findClosestCollision - Determines whether the picking collider searches for the closest collision along the ray. Defaults to false |
Create PickingCollider object has method:
testSubMeshCollision(subMesh, pickingCollisionVO, shortestCollisionDistance) |
Tests SubMesh collision. Returns true/false |
subMesh - SubMesh. pickingCollisionVO - PickingCollisionVO. shortestCollisionDistance - number |
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