Options for setting a picking collider for entity objects. Used with the RaycastPicker picking object.


Public Constants:

Lib.Away3D.Core.Pick.PickingColliderType.BOUNDS_ONLY

Default nil collider that forces picker to only use entity bounds for hit calculations on an Entity

Lib.Away3D.Core.Pick.PickingColliderType.FIRST_ENCOUNTERED

Picking collider (PickingCollider) that returns the first encountered hit on an Entity. Useful for low poly meshes and applying to many mesh instances.

Lib.Away3D.Core.Pick.PickingColliderType.BEST_HIT

Picking collider (PickingCollider) that returns the best (closest) hit on an Entity. Useful for low poly meshes and applying to many mesh instances.

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