PickingColliderType
Options for setting a picking collider for entity objects. Used with the RaycastPicker picking object.
Public Constants:
Lib.Away3D.Core.Pick.PickingColliderType.BOUNDS_ONLY |
Default nil collider that forces picker to only use entity bounds for hit calculations on an Entity |
Lib.Away3D.Core.Pick.PickingColliderType.FIRST_ENCOUNTERED |
Picking collider (PickingCollider) that returns the first encountered hit on an Entity. Useful for low poly meshes and applying to many mesh instances. |
Lib.Away3D.Core.Pick.PickingColliderType.BEST_HIT |
Picking collider (PickingCollider) that returns the best (closest) hit on an Entity. Useful for low poly meshes and applying to many mesh instances. |
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