ProgressEvent
A ProgressEvent object is dispatched when a load operation has begun or a socket has received data. These events are usually generated when images or data are loaded into an application. There are two types of progress events: ProgressEvent.PROGRESS and ProgressEvent.SOCKET_DATA.
Inherited from Event.
Can be created with method new:
Lib.Media.Events.ProgressEvent.new(type, bubbles, cancelable, bytesLoaded, bytesTotal) |
Creates an Event object that contains information about progress events. Event objects are passed as parameters to event listeners. |
type - The type of the event. Possible values are:ProgressEvent.PROGRESS, ProgressEvent.SOCKET_DATA bubbles - (default = false) - Determines whether the Event object participates in the bubbling stage of the event flow. cancelable - (default = false) - Determines whether the Event object can be canceled. bytesLoaded - (default = 0) - The number of items or bytes loaded at the time the listener processes the event. bytesTotal - (default = 0) - The total number of items or bytes that will be loaded if the loading process succeeds. |
Created ProgressEvent object has properties:
bytesLoaded |
The number of items or bytes loaded when the listener processes the event. |
bytesTotal |
The total number of items or bytes that will be loaded if the loading process succeeds. |
methods:
clone() |
Creates a copy of the ProgressEvent object and sets each property's value to match that of the original. |
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toString() |
Returns a string that contains all the properties of the ProgressEvent object. |
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Event types:
Lib.Media.Events.ProgressEvent.PROGRESS |
Defines the value of the type property of a progress event object. |
Lib.Media.Events.ProgressEvent.SOCKET_DATA |
Defines the value of the type property of a socketData event object. |
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