SkeletonAnimationSet
The animation data set used by skeleton-based animators, containing skeleton animation data.
Inherited from AnimationSetBase -> EventDispatcher.
Can be created with method new:
Lib.Away3D.Animators.SkeletonAnimationSet.new(jointsPerVertex) |
Creates a new SkeletonAnimationSet |
jointsPerVertex - Sets the amount of skeleton joints that can be linked to a single vertex via skinned weight values. For GPU-base animation, the maximum allowed value is 4. Defaults to 4. |
Created SkeletonAnimationSet object has properties:
jointsPerVertex |
[read-only] Returns the amount of skeleton joints that can be linked to a single vertex via skinned weight values. For GPU-base animation, the maximum allowed value is 4. |
methods:
activate(stage3DProxy, pass) |
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stage3DProxy - (Stage3DProxy) pass - (MaterialPassBase) |
deactivate(stage3DProxy, pass) |
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stage3DProxy - (Stage3DProxy) pass - (MaterialPassBase) |
doneAGALCode(pass) |
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pass - (MaterialPassBase) |
getAGALFragmentCode(pass, shadedTarget, profile) |
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pass - (MaterialPassBase) shadedTarget - String profile - String |
getAGALUVCode(pass, UVSource, UVTarget) |
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pass - (MaterialPassBase) UVSource -String UVTarget -:String |
getAGALVertexCode(pass, sourceRegisters, targetRegisters, profile) |
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pass - (MaterialPassBase) sourceRegisters - Vector array of String targetRegisters - Vector array of String profile - String |
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