The animation data set containing the Spritesheet animation state data.


Inherited from AnimationSetBase -> EventDispatcher.


Can be created with method new:

Lib.Away3D.Animators.SpriteSheetAnimationSet.new()

Creates SpriteSheetAnimationSet object.



methods:

deactivate(stage3DProxy, pass)


stage3DProxy - (Stage3DProxy)

pass - (MaterialPassBase)

getAGALUVCode(pass, UVSource, UVTarget)


pass - (MaterialPassBase)

UVSource -String

UVTarget -:String

getAGALVertexCode(pass, sourceRegisters, targetRegisters, profile)


pass - (MaterialPassBase)

sourceRegisters - Vector array of String

targetRegisters - Vector array of String

profile - String

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