SkeletonJoint
A value object representing a single joint in a skeleton object.
Can be created with method new:
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Lib.Away3D.Animators.Data.SkeletonJoint.new() |
Creates a new SkeletonJoint object |
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Created SkeletonJoint object has properties:
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parentIndex |
The index of the parent joint in the skeleton's joints vector. |
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name |
The name of the joint |
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inverseBindPose |
The inverse bind pose matrix, as raw data(table of float numbers), used to transform vertices to bind joint space in preparation for transformation using the joint matrix. |
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