A value object representing a single joint in a skeleton object.


Can be created with method new:

Lib.Away3D.Animators.Data.SkeletonJoint.new()

Creates a new SkeletonJoint object



Created SkeletonJoint object has properties:

parentIndex

The index of the parent joint in the skeleton's joints vector.

name

The name of the joint

inverseBindPose

The inverse bind pose matrix, as raw data(table of float numbers), used to transform vertices to bind joint space in preparation for transformation using the joint matrix.


Created with the Personal Edition of HelpNDoc: Create help files for the Qt Help Framework