SpriteSheetHelper
SpriteSheetHelper, a class to ease sprite sheet animation data generation
Can be created with method new:
Lib.Away3D.Tools.Helpers.SpriteSheetHelper.new() |
Creates SpriteSheetHelper object |
|
Methods:
generateSpriteSheetClipNode(animID, cols, rows, mapCount, from, to) |
Returns a SpriteSheetClipNode to pass to animator from animation id , cols and rows. |
animID - String:The name of the animation cols - Int: How many cells along the u axis. rows - Int: How many cells along the v axis. mapCount - Int: If the same animation is spread over more bitmapDatas. How many bimapDatas. Default is 1. from - Int: The offset start if the animation first frame isn't in first cell top left on the map. zero based. Default is 0. to - Int: The last cell if the animation last frame cell isn't located down right on the map. zero based. Default is 0. |
Created with the Personal Edition of HelpNDoc: Write EPub books for the iPad