PointLight
PointLight represents an omni-directional light. The light is emitted from a given position in the scene.
Inherited from LightBase -> Entity -> ObjectContainer3D -> Object3D -> NamedAssetBase -> EventDispatcher.
Can be created using method new:
Lib.Away3D.Lights.PointLight.new() |
Creates a new PointLight object. |
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Created PointLight object has properties:
fallOff |
The maximum distance of the light's reach |
radius |
The minimum distance of the light's reach. |
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