PointLight represents an omni-directional light. The light is emitted from a given position in the scene.


Inherited from LightBase -> Entity -> ObjectContainer3D -> Object3D -> NamedAssetBase -> EventDispatcher.


Can be created using method new:

Lib.Away3D.Lights.PointLight.new()

Creates a new PointLight object.



Created PointLight object has properties:

fallOff

The maximum distance of the light's reach

radius

The minimum distance of the light's reach.

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