ShadingMethodBase
ShadingMethodBase provides an abstract base method for shading methods, used by compiled passes to compile the final shading program.
Inherited from NamedAssetBase -> EventDispatcher.
Created ShadingMethodBase object has properties:
| passes | [read-only] Any passes required that render to a texture used by this method. Vector array of (MaterialPassBase) | 
methods:
| copyFrom(method) | Copies the state from a ShadingMethodBase object into the current object. | method - (ShadingMethodBase) | 
| dispose() | Cleans up any resources used by the current object. |  | 
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