ShadingMethodBase
ShadingMethodBase provides an abstract base method for shading methods, used by compiled passes to compile the final shading program.
Inherited from NamedAssetBase -> EventDispatcher.
Created ShadingMethodBase object has properties:
passes |
[read-only] Any passes required that render to a texture used by this method. Vector array of (MaterialPassBase) |
methods:
copyFrom(method) |
Copies the state from a ShadingMethodBase object into the current object. |
method - (ShadingMethodBase) |
dispose() |
Cleans up any resources used by the current object. |
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