SpriteSheetAnimator
Provides an interface for assigning uv-based sprite sheet animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered.
Inherited from AnimatorBase -> NamedAssetBase -> EventDispatcher.
Can be created with method new:
Lib.Away3D.Animators.SpriteSheetAnimator.new(spriteSheetAnimationSet) |
Creates a new SpriteSheetAnimator object. |
spriteSheetAnimationSet - The animation data set containing the sprite sheet animation states used by the animator. (SpriteSheetAnimationSet) |
Has properties:
fps |
Int, Set the playrate of the animation in frames per second (not depending on player fps |
reverse |
True/False, If true, reverse causes the animation to play backwards |
backAndForth |
True/False, If true, backAndForth causes the animation to play backwards and forward alternatively. Starting forward. |
currentFrameNumber |
[read-only] Int, returns the current frame |
totalFrames |
[read-only] Int, returns the total amount of frame for the current animation |
Created SpriteSheetAnimator object has methods:
clone() |
Returns a shallow clone (re-using the same IAnimationSet) of this IAnimator. SpriteSheetAnimator |
|
setRenderState(stage3DProxy, renderable, vertexConstantOffset, vertexStreamOffset, camera) |
Sets the GPU render state required by the animation that is dependent of the rendered object. |
stage3DProxy - The Stage3DProxy object which is currently being used for rendering. renderable - The object currently being rendered. SegmentSet, SkyBox, Sprite3D, SubMesh vertexConstantOffset - The first available vertex register to write data to if running on the gpu. Int. vertexStreamOffset - The first available vertex stream to write vertex data to if running on the gpu. Int. camera - Camera3D object |
play(name, transition, offset) |
Plays an animation state registered with the given name in the animation data set. |
name - The data set name of the animation state to be played. transition - Transition object that determines how the animator will transition from the currently active animation state. Default nil. (Has no implementation yet, use nil) offset - Offset time (in milliseconds) that resets the state's internal clock to the absolute time of the animator plus the offset value. Required for non-looping animation states. |
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