BasicDiffuseMethod
BasicDiffuseMethod provides the default shading method for Lambert (dot3) diffuse lighting.
Inherited from LightingMethodBase -> ShadingMethodBase -> NamedAssetBase -> EventDispatcher.
Created BasicDiffuseMethod object has properties:
alphaThreshold |
The minimum alpha value for which pixels should be drawn. |
diffuseAlpha |
The alpha component of the diffuse reflection. |
diffuseColor |
The color of the diffuse reflection when not using a texture. |
texture |
The bitmapData to use to define the diffuse reflection color per texel. (Texture2DBase) |
methods:
copyFrom(method) |
Copies the state from a ShadingMethodBase object into the current object. |
method - (ShadingMethodBase) |
dispose() |
Cleans up any resources used by the current object. |
|
generateMip(stage3DProxy) |
Forces the creation of the texture. |
stage3DProxy - The Stage3DProxy used by the renderer (Stage3DProxy) |
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