BasicSpecularMethod
BasicSpecularMethod provides the default shading method for Blinn-Phong specular highlights (an optimized but approximated version of Phong specularity).
Inherited from LightingMethodBase -> ShadingMethodBase -> NamedAssetBase -> EventDispatcher.
Created BasicDiffuseMethod object has properties:
gloss |
The sharpness of the specular highlight. |
specular |
The overall strength of the specular highlights. |
specularColor |
The colour of the specular reflection of the surface. |
texture |
The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness in the green channel. (Texture2DBase) |
methods:
copyFrom(method) |
Copies the state from a ShadingMethodBase object into the current object. |
method - (ShadingMethodBase) |
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