CompositeSpecularMethod
CompositeSpecularMethod provides a base class for specular methods that wrap a specular method to alter the strength of its calculated strength.
Inherited from: BasicSpecularMethod -> LightingMethodBase -> ShadingMethodBase -> NamedAssetBase -> EventDispatcher.
Has properties:
gloss |
Number. [override] The sharpness of the specular highlight. |
passes |
[read-only] Any passes required that render to a texture used by this method. Vector array of (MaterialPassBase) |
shadingModel |
String. [override] The model used by the specular shader |
specular |
Number. [override] The overall strength of the specular highlights. |
texture |
The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness in the green channel. (Texture2DBase) |
methods:
dispose() |
[override] Cleans up any resources used by the current object. |
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