CompositeSpecularMethod provides a base class for specular methods that wrap a specular method to alter the strength of its calculated strength. 


Inherited from: BasicSpecularMethod -> LightingMethodBase -> ShadingMethodBase -> NamedAssetBase -> EventDispatcher.


Has properties:

gloss

Number. [override] The sharpness of the specular highlight.

passes

[read-only] Any passes required that render to a texture used by this method. Vector array of (MaterialPassBase)

shadingModel

String. [override] The model used by the specular shader

specular

Number. [override] The overall strength of the specular highlights.

texture

The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness in the green channel. (Texture2DBase)


methods:

dispose()

[override] Cleans up any resources used by the current object.


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