EffectMethodBase forms an abstract base object for shader methods that are not dependent on light sources, and are in essence post-process effects on the materials.


Inherited from ShadingMethodBase -> NamedAssetBase -> EventDispatcher.


Created EffectMethodBase object has properties:

assetType

[read-only] The type of the asset. String

Created with the Personal Edition of HelpNDoc: Easily create EBooks