HardShadowMapMethod provides the cheapest shadow map method by using a single tap without any filtering.


Inherited from SimpleShadowMapMethodBase -> ShadowMapMethodBase -> ShadingMethodBase -> NamedAssetBase -> EventDispatcher.


Can be created using method new:

Lib.Away3D.Materials.Methods.HardShadowMapMethod.new(castingLight)

Creates HardShadowMapMethod object.

castingLight - The light casting the shadows (DirectionalLight)

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