FilteredShadowMapMethod
FilteredShadowMapMethod provides a softened shadowing technique by bilinearly interpolating shadow comparison results of neighbouring pixels.
Inherited from SimpleShadowMapMethodBase -> ShadowMapMethodBase -> ShadingMethodBase -> NamedAssetBase -> EventDispatcher.
Can be created using method new:
Lib.Away3D.Materials.Methods.FilteredShadowMapMethod.new(castingLight) |
Creates FilteredShadowMapMethod object. |
castingLight - The light casting the shadows (DirectionalLight) |
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