FilteredShadowMapMethod provides a softened shadowing technique by bilinearly interpolating shadow comparison results of neighbouring pixels.


Inherited from SimpleShadowMapMethodBase -> ShadowMapMethodBase -> ShadingMethodBase -> NamedAssetBase -> EventDispatcher.


Can be created using method new:

Lib.Away3D.Materials.Methods.FilteredShadowMapMethod.new(castingLight)

Creates FilteredShadowMapMethod object.

castingLight - The light casting the shadows (DirectionalLight)

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