ParticleBillboardState object inherited from ParticleStateBase -> AnimationStateBase.


has properties:

controlPoint

Defines the default control point of the node, used when in global mode.(Vector3D)

endPoint

Defines the default end point of the node, used when in global mode.(Vector3D)


methods:

setRenderState(stage3DProxy, renderable, animationSubGeometry, animationRegisterCache, camera)

[override]

stage3DProxy - Stage3DProxy

renderable - IRenderable can be one of SegmentSet, SkyBox, Sprite3D, SubMesh

animationSubGeometry - (AnimationSubGeometry)

animationRegisterCache - (AnimationRegisterCache)

camera - (Camera3D)

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