A particle animation node that controls the rotation of a particle to always face the camera.


Inherited from ParticleNodeBase -> AnimationNodeBase -> NamedAssetBase -> EventDispatcher


Can be created using method new:

Lib.Away3D.Animators.Nodes.ParticleBillboardNode.new(billboardAxis)

Creates a new ParticleBillboardNode

billboardAxis - Vector3D (default = nil)


Created ParticleBillboardNode object has methods:

getAGALVertexCode(pass, animationRegisterCache)

[override] Returns the AGAL code of the particle animation node for use in the vertex shader.

pass - (MaterialPassBase)

animationRegisterCache - (AnimationRegisterCache)

getAnimationState(animator)

return ParticleBillboardState object

animator - IAnimator can be one of ParticleAnimator, SkeletonAnimator, SpriteSheetAnimator, UVAnimator, VertexAnimator

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