ParticleBillboardNode
A particle animation node that controls the rotation of a particle to always face the camera.
Inherited from ParticleNodeBase -> AnimationNodeBase -> NamedAssetBase -> EventDispatcher
Can be created using method new:
Lib.Away3D.Animators.Nodes.ParticleBillboardNode.new(billboardAxis) |
Creates a new ParticleBillboardNode |
billboardAxis - Vector3D (default = nil) |
Created ParticleBillboardNode object has methods:
getAGALVertexCode(pass, animationRegisterCache) |
[override] Returns the AGAL code of the particle animation node for use in the vertex shader. |
pass - (MaterialPassBase) animationRegisterCache - (AnimationRegisterCache) |
getAnimationState(animator) |
return ParticleBillboardState object |
animator - IAnimator can be one of ParticleAnimator, SkeletonAnimator, SpriteSheetAnimator, UVAnimator, VertexAnimator |
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