A particle animation node used to create a follow behavior on a particle system. 


Inherited from ParticleNodeBase -> AnimationNodeBase -> NamedAssetBase -> EventDispatcher


Can be created using method new:

Lib.Away3D.Animators.Nodes.ParticleFollowNode.new(usesPosition, usesRotation, smooth)

Creates a new ParticleFollowNode 

usesPosition - Defines whether the individual particle reacts to the position of the target. true/false, default true

usesRotation - Defines whether the individual particle reacts to the rotation of the target. true/false, default true

smooth - Defines whether the state calculate the interpolated value. true/false, default false


ParticleFollowNode has methods:

getAGALVertexCode(pass, animationRegisterCache)

[override] Returns the AGAL code of the particle animation node for use in the vertex shader.

pass - (MaterialPassBase)

animationRegisterCache - (AnimationRegisterCache)

getAnimationState(animator)

Return (ParticleFollowState)

animator - IAnimator can be one of ParticleAnimator, SkeletonAnimator, SpriteSheetAnimator, UVAnimator, VertexAnimator


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