ParticleFollowNode
A particle animation node used to create a follow behavior on a particle system.
Inherited from ParticleNodeBase -> AnimationNodeBase -> NamedAssetBase -> EventDispatcher
Can be created using method new:
Lib.Away3D.Animators.Nodes.ParticleFollowNode.new(usesPosition, usesRotation, smooth) |
Creates a new ParticleFollowNode |
usesPosition - Defines whether the individual particle reacts to the position of the target. true/false, default true usesRotation - Defines whether the individual particle reacts to the rotation of the target. true/false, default true smooth - Defines whether the state calculate the interpolated value. true/false, default false |
ParticleFollowNode has methods:
getAGALVertexCode(pass, animationRegisterCache) |
[override] Returns the AGAL code of the particle animation node for use in the vertex shader. |
pass - (MaterialPassBase) animationRegisterCache - (AnimationRegisterCache) |
getAnimationState(animator) |
Return (ParticleFollowState) |
animator - IAnimator can be one of ParticleAnimator, SkeletonAnimator, SpriteSheetAnimator, UVAnimator, VertexAnimator |
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