ParticleVelocityNode
A particle animation node used to set the starting velocity of a particle.
Inherited from ParticleNodeBase -> AnimationNodeBase -> NamedAssetBase -> EventDispatcher
Can be created using method new:
Lib.Away3D.Animators.Nodes.ParticleVelocityNode.new(mode, velocity) |
Creates a new ParticleVelocityNode |
mode - Defines whether the mode of operation acts on local properties of a particle or global properties of the node. velocity - (default = nil) - velocity Defines the default velocity vector of the node, used when in global mode. (Vector3D) |
Created ParticleVelocityNode object has methods:
getAGALVertexCode(pass, animationRegisterCache) |
[override] Returns the AGAL code of the particle animation node for use in the vertex shader. |
pass - (MaterialPassBase) animationRegisterCache - (AnimationRegisterCache) |
getAnimationState(animator) |
Return (ParticleVelocityState) object |
pass - (MaterialPassBase) animationRegisterCache - (AnimationRegisterCache) |
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