PlaneGeometry
A Plane primitive mesh.
Inherited from PrimitiveBase -> Geometry -> NamedAssetBase -> EventDispatcher.
Can be created using method new:
Lib.Away3D.Primitives.PlaneGeometry.new(width, height, segmentsW, segmentsH, yUp, doubleSided) |
Creates a new Plane object. |
width - (default = 100) - The width of the plane. height - (default = 100) - The height of the plane. segmentsW - (default = 1) - The number of segments that make up the plane along the X-axis. segmentsH - (default = 1) - The number of segments that make up the plane along the Y or Z-axis. yUp - (default = true) - Defines whether the normal vector of the plane should point along the Y-axis (true) or Z-axis (false). Boolean doubleSided - (default = false) - Defines whether the plane will be visible from both sides, with correct vertex normals. Boolean |
Created PlaneGeometry object has properties:
doubleSided |
Defines whether the plane will be visible from both sides, with correct vertex normals (as opposed to bothSides on Material). Boolean |
height |
The height of the plane. |
segmentsH |
The number of segments that make up the plane along the Y or Z-axis, depending on whether yUp is true or false, respectively. |
segmentsW |
The number of segments that make up the plane along the X-axis. |
width |
The width of the plane. |
yUp |
Defines whether the normal vector of the plane should point along the Y-axis (true) or Z-axis (false). Boolean |
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