PrimitiveBase
PrimitiveBase is an abstract base object for mesh primitives, which are prebuilt simple meshes.
Inherited from Geometry -> NamedAssetBase -> EventDispatcher.
Created PrimitiveBase object has properties:
subGeometries |
[override] [read-only] A collection of SubGeometry objects, each of which contain geometrical data such as vertices, normals, etc. Vector array of ISubGeometry: (CompactSubGeometry), (SubGeometry) |
methods:
buildGeometry(target) |
Builds the primitive's geometry when invalid. |
target - (CompactSubGeometry) |
buildUVs(target) |
Builds the primitive's uv coordinates when invalid. |
target - (CompactSubGeometry) |
invalidateGeometry() |
Invalidates the primitive's geometry, causing it to be updated when requested. |
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invalidateUVs() |
Invalidates the primitive's uv coordinates, causing them to be updated when requested. |
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