LightPickerBase
LightPickerBase provides an abstract base object for light picker objects. These objects are responsible for feeding materials with relevant lights. Usually, StaticLightPicker can be used.
Inherited from NamedAssetBase -> EventDispatcher
Created LightPickerBase object has properties:
allPickedLights |
[read-only] A collection of all the collected lights. (Vector array of (LightBase)) |
assetType |
[read-only] The type of the asset. String |
castingDirectionalLights |
[read-only] The collected directional lights that cast shadows to be used for shading. Vector array of (DirectionalLight) |
castingPointLights |
[read-only] The collected point lights that cast shadows to be used for shading. Vector array of (PointLight) |
directionalLights |
[read-only] The collected directional lights to be used for shading. Vector array of (DirectionalLight) |
lightProbes |
[read-only] The collected light probes to be used for shading. Vector array of (LightProbe) |
lightProbeWeights |
[read-only] The weights for each light probe, defining their influence on the object. Vector array of Floats |
numCastingDirectionalLights |
[read-only] The maximum amount of directional lights that cast shadows. Int |
numCastingPointLights |
[read-only] The amount of point lights that cast shadows. Int |
numDirectionalLights |
[read-only] The maximum amount of directional lights that will be provided. Int |
numLightProbes |
[read-only] The maximum amount of light probes that will be provided. Int |
numPointLights |
[read-only] The maximum amount of point lights that will be provided. Int |
pointLights |
[read-only] The collected point lights to be used for shading. Vector array of (PointLight) |
methods:
collectLights(renderable, entityCollector) |
Updates set of lights for a given renderable and EntityCollector. |
renderable - IRenderable (can be one of SegmentSet, SkyBox, Sprite3D, SubMesh) entityCollector - EntityCollector (no description) |
dispose() |
Disposes resources used by the light picker. |
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