Asset3DEvent
Dispatched whenever a ressource (asset) is parsed and created completly.
Inherited from Event.
Can be created using method new:
Lib.Away3D.Events.Asset3DEvent.new(type, asset, prevName) |
Creates Asset3DEvent object |
type - String asset - IAsset (default = nil): AnimationNodeBase, AnimationSetBase, AnimatorBase, BitmapDataAsset, EffectMethodBase, Geometry, LightPickerBase, MaterialBase, Mesh, ObjectContainer3D, ShadowMapMethodBase, Skeleton, SkeletonPose, TextureProxyBase prevName - String (default = nil) |
Created Asset3DEvent object has properties:
asset |
[read-only] IAsset: AnimationNodeBase, AnimationSetBase, AnimatorBase, BitmapDataAsset, EffectMethodBase, Geometry, LightPickerBase, MaterialBase, Mesh, ObjectContainer3D, ShadowMapMethodBase, Skeleton, SkeletonPose, TextureProxyBase |
assetPrevName |
[read-only] String |
methods:
clone() |
[override] |
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Static constants:
Lib.Away3D.Events.Asset3DEvent.ANIMATION_NODE_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.ANIMATION_SET_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.ANIMATION_STATE_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.ANIMATOR_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.ASSET_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.ASSET_CONFLICT_RESOLVED |
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Lib.Away3D.Events.Asset3DEvent.ASSET_RENAME |
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Lib.Away3D.Events.Asset3DEvent.CAMERA_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.CONTAINER_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.EFFECTMETHOD_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.ENTITY_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.GEOMETRY_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.LIGHT_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.LIGHTPICKER_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.MATERIAL_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.MESH_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.SEGMENT_SET_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.SHADOWMAPMETHOD_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.SKELETON_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.SKELETON_POSE_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.SKYBOX_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.STATE_TRANSITION_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.TEXTURE_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.TEXTURE_PROJECTOR_COMPLETE |
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Lib.Away3D.Events.Asset3DEvent.TEXTURE_SIZE_ERROR |
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