CylinderGeometry
A UV Cylinder primitive mesh.
Inherited from PrimitiveBase -> Geometry -> NamedAssetBase -> EventDispatcher.
Can be created using method new:
Lib.Away3D.Primitives.CylinderGeometry.new(topRadius, bottomRadius, height, segmentsW, segmentsH, topClosed, bottomClosed, surfaceClosed, yUp) |
Creates a new Cylinder object. |
topRadius - Float = 50 The radius of the top end of the cylinder., bottomRadius - Float = 50 The radius of the bottom end of the cylinder, height - Float = 100 The radius of the bottom end of the cylinder, segmentsW - Int, Defines the number of horizontal segments that make up the cylinder. Defaults to 16 segmentsH - Int, Defines the number of vertical segments that make up the cylinder. Defaults to 1. topClosed - Bool = true, Defines whether the top end of the cylinder is closed (true) or open. bottomClosed - Bool = true, Defines whether the bottom end of the cylinder is closed (true) or open. surfaceClosed - Bool = true, Defines whether the surface of the cylinder is closed (true) or open. yUp - Bool = true, Defines whether the cone poles should lay on the Y-axis (true) or on the Z-axis (false). |
Created cylinder has properties:
bottomClosed |
Boolean, Defines whether the bottom end of the cylinder is closed (true) or open. |
bottomRadius |
Number, The radius of the bottom end of the cylinder. |
height |
Number, The radius of the top end of the cylinder. |
segmentsH |
int, Defines the number of vertical segments that make up the cylinder. |
segmentsW |
int, Defines the number of horizontal segments that make up the cylinder. |
topClosed |
Boolean, Defines whether the top end of the cylinder is closed (true) or open. |
topRadius |
Number, The radius of the top end of the cylinder. |
yUp |
Boolean, Defines whether the cylinder poles should lay on the Y-axis (true) or on the Z-axis (false). |
Created with the Personal Edition of HelpNDoc: Benefits of a Help Authoring Tool