EnvMapMethod provides a material method to perform reflection mapping using cube maps.


Inherited from EffectMethodBase -> ShadingMethodBase -> NamedAssetBase -> EventDispatcher.


Can be created using method new:

Lib.Away3D.Materials.Methods.EnvMapMethod.new(envMap, alpha)

Creates an EnvMapMethod object.

envMap - The environment map containing the reflected scene. (CubeTextureBase)

alpha - (default = 1) - The reflectivity of the surface.


Created EnvMapMethod object has properties:

alpha

The reflectivity of the surface.

envMap

The cubic environment map containing the reflected scene. (CubeTextureBase)

mask

An optional texture to modulate the reflectivity of the surface. (Texture2DBase)


methods:

dispose()

[override] Cleans up resources used by this asset.


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