FogMethod provides a method to add distance-based fog to a material.


Inherited from EffectMethodBase -> ShadingMethodBase -> NamedAssetBase -> EventDispatcher.


Can be created using method new:

Lib.Away3D.Materials.Methods.FogMethod.new(minDistance, maxDistance, fogColor)

Creates FogMethod object.

minDistance - Float. The distance from which the fog starts appearing.

maxDistance - Float. The distance at which the fog is densest.

fogColor - Int, default 0x808080. The colour of the fog.


Created FogMethod object has properties:

fogColor

Int. The colour of the fog.

maxDistance

Number. The distance at which the fog is densest.

minDistance

Number. The distance from which the fog starts appearing.


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