ParticlePositionNode
A particle animation node used to set the starting position of a particle.
Inherited from ParticleNodeBase -> AnimationNodeBase -> NamedAssetBase -> EventDispatcher
Can be created using method new:
Lib.Away3D.Animators.Nodes.ParticlePositionNode.new(mode, position) |
Creates a new ParticlePositionNode |
mode - Defines whether the mode of operation acts on local properties of a particle or global properties of the node. (Int) position - Vector3D (default = nil) Defines the default position of the particle when in global mode. Defaults to 0,0,0. |
Created ParticleBillboardNode object has methods:
getAGALVertexCode(pass, animationRegisterCache) |
[override] Returns the AGAL code of the particle animation node for use in the vertex shader. |
pass - (MaterialPassBase) animationRegisterCache - (AnimationRegisterCache) |
getAnimationState(animator) |
return ParticlePositionState object |
animator - IAnimator can be one of ParticleAnimator, SkeletonAnimator, SpriteSheetAnimator, UVAnimator, VertexAnimator |
Constants:
Lib.Away3D.Animators.Nodes.ParticlePositionNode.POSITION_VECTOR3D |
Reference for position node properties on a single particle (when in local property mode). Expects a Vector3D object representing position of the particle. |
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