ParticlePositionState object inherited from ParticleStateBase -> AnimationStateBase.


has properties:

position

Defines the position of the particle when in global mode.(Vector3D)


methods:

getPositions()

Returns positions table of Vector3D


setPositions(value)

Set positions

value - table of Vector3D

setRenderState(stage3DProxy, renderable, animationSubGeometry, animationRegisterCache, camera)

[override]

stage3DProxy - Stage3DProxy

renderable - IRenderable can be one of SegmentSet, SkyBox, Sprite3D, SubMesh

animationSubGeometry - (AnimationSubGeometry)

animationRegisterCache - (AnimationRegisterCache)

camera - (Camera3D)

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