SimpleWaterNormalMethod
SimpleWaterNormalMethod provides a basic normal map method to create water ripples by translating two wave normal maps.
Inherited from BasicNormalMethod -> ShadingMethodBase -> NamedAssetBase -> EventDispatcher.
Can be created using method new:
Lib.Away3D.Materials.Methods.SimpleWaterNormalMethod.new(waveMap1, waveMap2) |
Creates a new SimpleWaterNormalMethod object. |
waveMap1 - Texture2DBase A normal map containing one layer of a wave structure. waveMap2 - Texture2DBase A normal map containing a second layer of a wave structure. |
Created SimpleWaterNormalMethod object has properties:
normalMap |
[override] Texture2DBase |
secondaryNormalMap |
Texture2DBase A second normal map that will be combined with the first to create a wave-like animation pattern. |
water1OffsetX |
Number. The translation of the first wave layer along the X-axis. |
water1OffsetY |
Number. The translation of the first wave layer along the Y-axis. |
water2OffsetX |
Number. The translation of the second wave layer along the X-axis. |
water2OffsetY |
Number. The translation of the second wave layer along the Y-axis. |
methods:
dispose() |
[override] |
|
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