SoftShadowMapMethod provides a soft shadowing technique by randomly distributing sample points.


Inherited from SimpleShadowMapMethodBase -> ShadowMapMethodBase -> ShadingMethodBase -> NamedAssetBase -> EventDispatcher.


Can be created using method new:

Lib.Away3D.Materials.Methods.SoftShadowMapMethod.new(castingLight, numSamples, range)

Creates SoftShadowMapMethod object.

castingLight - The light casting the shadows (DirectionalLight),

numSamples - Int, The amount of samples to take for dithering. Minimum 1, maximum 32.

range - Number, The range in the shadow map in which to distribute the samples.


Has properties:

numSamples

Int. The amount of samples to take for dithering. Minimum 1, maximum 32. The actual maximum may depend on the complexity of the shader.

range

Number. The range in the shadow map in which to distribute the samples.

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