A UV Sphere primitive mesh.


Inherited from PrimitiveBase -> Geometry -> NamedAssetBase -> EventDispatcher.


Can be created using method new:

Lib.Away3D.Primitives.SphereGeometry.new(radius, segmentsW, segmentsH, yUp)

Creates a new Sphere object.

radius - (default = 50) - The radius of the sphere.

segmentsW - (default = 16) - Defines the number of horizontal segments that make up the sphere.

segmentsH - (default = 12) - Defines the number of vertical segments that make up the sphere.

yUp - (default = true) - Defines whether the sphere poles should lay on the Y-axis (true) or on the Z-axis (false). Boolean


Created SphereGeometry object has properties:

radius

The radius of the sphere.

segmentsH

Defines the number of vertical segments that make up the sphere.

segmentsW

Defines the number of horizontal segments that make up the sphere.

yUp

Defines whether the sphere poles should lay on the Y-axis (true) or on the Z-axis (false). Boolean


Created with the Personal Edition of HelpNDoc: What is a Help Authoring tool?