TorusGeometry
A UV Cylinder primitive mesh.
Inherited from PrimitiveBase -> Geometry -> NamedAssetBase -> EventDispatcher.
Can be created using method new:
Lib.Away3D.Primitives.TorusGeometry.new(radius, tubeRadius, segmentsR, segmentsT, yUp) |
Creates a new Torus object. |
radius - (default = 50) - The radius of the torus. tubeRadius - (default = 50) - The radius of the inner tube of the torus. segmentsR - (default = 16) - Defines the number of horizontal segments that make up the torus. segmentsT - (default = 8) - Defines the number of vertical segments that make up the torus. yUp - (default = true) - Defines whether the torus poles should lay on the Y-axis (true) or on the Z-axis (false). Boolean |
Created TorusGeometry object has properties:
radius |
The radius of the torus. |
segmentsR |
Defines the number of horizontal segments that make up the torus. |
segmentsT |
Defines the number of vertical segments that make up the torus. |
tubeRadius |
The radius of the inner tube of the torus. |
yUp |
Defines whether the torus poles should lay on the Y-axis (true) or on the Z-axis (false). Boolean |
Created with the Personal Edition of HelpNDoc: Create help files for the Qt Help Framework